Nat Henry | Portfolio

Creating immersive digital landscapes using computer vision

Based on work at the NSF Spatiotemporal Innovation Center in UC Santa Barbara, I developed a method for digitizing real-world landscapes as interactive 3D virtual environments. This method recreates the sights and sounds of a place, then allows users to navigate and interact with the environment as if they were actually in situ. Using only a kite, a camera, and a few easy-to-use software packages, anyone can record their experiences of a landscape and share them with others as easily as they might share an image or a video.

This project builds on the research of Kitty Currier, a PhD candidate in Geography at UC Santa Barbara. By using a kite to take aerial photographs and then processing those photographs with computer vision software, Kitty produced a low-cost, high-resolution 3D model of an Indonesian island. I have extended Kitty’s process by representing the 3D model within a video game engine and thoroughly documented my work flow so that it can be replicated by anyone, regardless of technical background.

Game navigation

Demo

You can download and test my recreation of Santa Barbara’s Campus Point cliffs here (warning: large file download). The full process is documented in a chapter of the book Geogames and Geoplay (Springer, 2018).

Downloading and opening the landscape is easy:

Once the game is open, you will be able to explore the Campus Point cliffs at the University of California, Santa Barbara. Use the following controls to navigate:


Want to know more? Please get in touch!